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ConferenceSOON· Digital Creative Zone · day curated by CIAQ / Creata

Digital Bridge 2026 · Digital Creative Zone

The creative-industries interactive zone at the Digital Bridge forum: 12 arch modules for Central Asian indie studios, major-studio booths and a VR arena. On 3 October — GenAI and GameDev panels, workshops and the accelerator pitch zone.

1–3 October 2026 · Day 3 programme — 3 October
Register →Apply with a studio
Zone · 12 × 27 м · 12 arches · VR 10 × 10 м

324 m² on a single route with no forks

Visitors enter at the prototypes and leave through a world-class product: portal → rows of indie-studio arches → major-studio booths → VR arena. The zone is not an exhibition but a stretch of the day's “Talent → Market” funnel.

A
Arrival
Portal, cosplay hosts, AR wall, signature wall
3,4 м · 13% of area
B
Indie showcase
12 arch modules for Central Asian studios, 3 rows
8,6 м · 32% of area
C
Studio belt
3 booths of major GameDev studios
4,5 м · 17% of area
D
Funnel finale
VR arena 10 × 10 m, 3v3 team shooter
10,5 м · 39% of area
Entrance and photo zone
Entrance and photo zone
Rows of arch modules
Rows of arch modules
VR arena
VR arena
Chillout: retro gaming, face art, cyber café
Chillout: retro gaming, face art, cyber café
Zone plan 12 × 27 m, 1 m grid
Zone plan 12 × 27 m, 1 m grid
Funnel stages
  1. 1Discovery — creator zone: portfolio reviews, showcase
  2. 2Prototype — indie game zone
  3. 3Levelling up — hands-on workshops
  4. 4Market — B2B meetings and studio booths
  5. 5Export — main-stage panels and the VR arena as a showcase
Programme · 3.10

Day 3 — Creative Industries + Talents

Timing is being aligned with the forum schedule. Speakers are published as they confirm — companies are shown for now.

11:45–12:45
TBC
■Panel · GenAI Video + Music

How generative models are changing video and music production: what is already in production, what it costs, where the line between tool and team replacement runs — and what of it Central Asian studios can use today.

ByteDanceMureka (Kunlun Skywork AI)moderator — Давид Туганов
Main stage
13:00–14:30
TBC
■Workshop · GenAI Video

Hands-on, not a lecture: you leave with a finished clip you made yourself. Up to 30 people, bring a laptop.

ByteDance
Workshop room 1
13:00–14:30
TBC
■Workshop · GenAI Music

Your own track within the session, plus who owns the result. Up to 30 people.

Mureka (Kunlun Skywork AI)
Workshop room 2
14:00–15:00
TBC
■Panel · Digital consumption: how AI animation and children's film shape the next generation

Children are the first audience for whom AI content will be the norm. What Kazakhstan's kids actually watch, why there is so little Kazakh-language children's content, what AI has already changed in production and who is responsible for what gets made.

Казахская анимацияКазахфильмFreedom MediaAI Media Mektep · BALA MEDIA
Main stage
15:15–16:15
TBC
■Panel · GameDev

Systemic development of GameDev in Central Asia and the CIS: where the market is, what blocks the path to global platforms, and who commits to what in the next twelve months.

Cyber TempleCreata GamesMobidictumIT Park UzbekistanCD Projekt REDmoderator — Давид Туганов
Main stage
16:30–18:10
TBC
■Pitch zone · GameDev accelerator teams

Up to ten teams, live build on screen: 5-minute pitch + 3 minutes of jury questions. Results — on the main stage at the end of the day.

moderator — Давид Туганов
Pitch Point

Speakers

Давид Туганов
CIAQ · President of CIAQ · panel and pitch-zone moderator
REGISTRATION OPEN