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FinishedConferenceAstanaDigital Creative Zoneorganised by Creata Games

AI & Digital Bridge 2026

Digital Creative Zone

The creative-industries interactive zone at the AI & Digital Bridge forum — over 400 m²: 15 booths and 23 games (18 indie teams, Mytona, ChillBase, Creata Group), a VR arena with the FRONTLINE VR BATTLE tournament and a retro zone with 8 stations of 8- and 16-bit games. On 3 October — four panels on GameDev, investment, children's content and the creative economy, GamePreneurs pitches and the GenAI Jam finals.

Held02.10

Dates
2–⁠3 October 2026
Where
Astana · EXPO IEC
Format
offline
Partner
Astana Hub

Zone · 486 m² · 15 booths · 23 games · VR 10 × 9 m

Over 400 m²: booths, a VR arena and a retro zone

Visitors enter among prototypes and leave through a world-class product: entrance → 15 studio booths → VR arena. Next to it, with no partition, is the retro zone and Chillout, 27 × 6 m: 8 stations with 8- and 16-bit games, the cosplay zone, AR spots, face paint, drinks.

A

Arrival

Entry at the short end: zone banner and screen

42 m² · 9% of area
B

Studio booths

15 booths on lit truss: 12 booths for 18 indie teams on racks A–F plus the Mytona, ChillBase and Creata Group booths — 23 games

162 m² · 33% of area
C

VR arena

A 10 × 9 m arena: 3v3 team shooter by Frontline VR and the FRONTLINE VR BATTLE tournament

120 m² · 25% of area
D

Retro zone and cosplay

8 retro stations with 8- and 16-bit video games: a TV, a console, two controllers, beanbags. The cosplay zone is here too, plus AR spots, neon face paint and drinks

162 m² · 33% of area
Digital Creative Zone: booths, VR arena and Chillout
Digital Creative Zone: booths, VR arena and Chillout

What to do in the zone

  1. Play 23 games on 15 booths: 18 indie teams, Mytona, ChillBase and Creata
  2. Play the 3v3 VR shooter and the FRONTLINE VR BATTLE tournament
  3. Retro zone: 8 stations with 8- and 16-bit games, plus the cosplay zone
  4. Neon face paint and AR spots

In the zone

Who is here

18 indie teams from Kazakhstan, Uzbekistan, Kyrgyzstan, Russia and Poland, the Mytona, ChillBase and Creata Group booths and the Frontline VR arena.

  • Creata GamesPublisher · Toto's JourneyAstana · Booth Creata Group
  • MytonaSeekers Notes · Cooking DiaryAlmaty · Booth Mytona
  • ChillBaseONESTATEAlmaty · Booth ChillBase
  • Cyber TempleDarkSwitchAstana · Rack A
  • Doomers EntertainmentRam FightsTashkent · Rack A
  • GameLab KBTUKBTU video game labAlmaty · Rack B
  • NU GameDev ClubNazarbayev University game dev clubAstana · Rack B
  • OGamesCar Parking Multiplayer 2Astana · Rack C
  • Game of DronesArena for games with real machinesAstana · Rack C
  • Forgotten KittensWhat's Behind the Slime Industry?Astana · Rack D
  • Prism GamesCriminally DeliciousAstana · Rack D
  • Fish Run GamesShadow over BishkekBishkek · Rack D
  • Chess RoyalChess Royal: Arcane WarTaraz · Rack D
  • Klukva GamesPress or DieSamara · Rack E
  • SY ProductionsSector YamaAlmaty · Rack E
  • Tech SteppePolyCityAstana · Rack E
  • ReLife StudioPushup RPGPoland · Rack E
  • Elbow GroupTower Hero: Dragon BattleTaraz · Rack F
  • Bush EscapeBush EscapeAstana · Rack F
  • Azai GamingDestroy KitchenAktau · Rack F
  • Pancake GamesGolden Sword: The LegendsChelyabinsk · Rack F
  • Frontline VRVR shooter and the arena tournamentAstana · VR arena

VR tournament · 2–3 October

FRONTLINE VR BATTLE

Central Asia's first team VR shooter tournament, on the Digital Creative Zone arena. Put together a team of three, win the Team Battle firefights and take a prize.

2 October · Friday

10:00–16:40Tournament: groups and quarter-finals
from 16:40Open play, walk-up queue

3 October · Saturday

10:00–13:00Tournament: semi-finals, third-place match, final
from 13:00Open play, walk-up queue

After the tournament the arena is open to every visitor of the zone: walk-up play, just come to the arena operator's desk.

When
2 October, 10:00 — 3 October, 13:00
Where
Digital Creative Zone VR arena · EXPO IEC, Astana
Teams
3v3 · up to 15 teams
Entries
until 1 October, 16:00 Almaty time
Who can play
AI & Digital Bridge 2026 visitors only

Team Battle: up to 11 one-minute rounds to eliminate the opposing team, first to 6 points. 15 teams split into 5 groups of 3; the best 8 in the overall table go through to a best-of-three playoff.

Run by Frontline · co-organiser and sponsor — Creata Games

Programme · 3.10

Day 3 — Creative Industries + Talents

Times and halls follow the official forum programme at digitalbridge.ai.

Panel · The creative economy: how creative work becomes a business

You can make a living from creative work. The question is who exactly pays, and for what. Around one table: animation, independent content, artist support, game development, gamification for business — different niches, different economies. No gloss: where the money comes from, what gets bought and what does not, and why talent alone guarantees nothing.

moderator

  • Malika IgibaevaSHU LLP · CIAQ

speakers

  • Aynura IsaevaQazaqanimatsiya
  • Zangar BoztaevGenesis CSP
  • Askhat KhalimovBaysa Entertainment · Digital Laboratory · CIAQ
  • Anastasiya ZharkoTESSERA
Steppe Hall · 250 seats

Tournament · FRONTLINE VR BATTLE: semi-finals, final and awards

The final day of the team VR shooter tournament: the four teams that won their quarter-finals on 2 October play the semi-finals, the third-place match and a best-of-three grand final. Awards at 12:40, right on the arena.

FRONTLINE VR BATTLE at Digital Bridge 2026
Zone VR arena

Panel · Growing GameDev in Central Asia and the CIS

GameDev in the region has outgrown the enthusiast stage: there are studios with international releases, outsourcing teams on global projects, local publishers. What is missing is the system that turns individual successes into an industry: predictable funding, publishing expertise, a talent pipeline, institutional support and a clear route to the global market. Where the region competes and where it loses; what is needed from the state and what the industry must do itself; what a working model looks like — from a first team to a release that pays for itself.

moderator

  • David TuganovCreata Games · CIAQ

speakers

  • Olzhas AkparovCyber Temple
  • Irakli PetrovMytona
  • Lev TarasovOMNIUM.KZ
  • Anton AndreychenkoGrand Games
  • Danat ZhuminDala Edge
Steppe Hall · 250 seats

Panel · Investment in GameDev and game publishing

A game earns nothing before release, and afterwards it either pays back in the first weeks or never does. Classic venture money is not built for that curve, so the main investor in games is still the publisher, and the money comes as an advance against future royalties rather than a round. What is bought besides money: wishlists, platform relations, localisation, age ratings, launch marketing. What a team must bring before the first funding conversation — and why slides without a playable build do not count. How the deal works inside: advance, recoupment, revenue share, IP rights.

moderator

  • David TuganovCreata Games · CIAQ

speakers

  • Firdavs MamadkhonovDoomers Publishing
  • Ilya KorchaginTake Top Entertainment
  • Hicham NouhouCreata Group
  • Burak YılmazFirstpoint VC
  • Danil MaslovVitamindi
Steppe Hall · 250 seats

Pitch zone · GamePreneurs: 10 teams, 10 playable builds

Ten teams from the GamePreneurs accelerator: from product diagnostics towards live user-acquisition test campaigns. They come on stage with a result, not an idea — a playable build, retention and acquisition-cost numbers, a release plan. Format: three minutes to pitch, two minutes of jury questions, the live build on screen. Slides support the demo, they don't replace it — this is a pitch of games, not of presentations.

moderator

  • Roman TaganovCreata Games

jury

  • Sergey SyskinLipsar Studio
  • Olzhas AkparovCyber Temple
  • Irakli PetrovMytona
  • Grigory IvanovWorldChess
  • Igor KychkinCreata Games
Pitch Zone · 100 seats

Pitch zone · GenAI Jam Finals: 10 games built with generative AI

The jam finals, where generative models were a condition of entry, not a flourish: teams used AI in at least two of four layers — code, art, audio, video — and disclosed exactly which. Ten games reach the stage, selected on playability rather than description: raw gameplay footage, repository history, hands-on playtesting. The scoring weights were published in advance — gameplay, fit to the theme, quality of the AI pipeline, art and audio, release potential. Format: three minutes of pitch and two minutes of jury questions.

moderator

  • Roman TaganovCreata Games

jury

  • Sergey SyskinLipsar Studio
  • Olzhas AkparovCyber Temple
  • Irakli PetrovMytona
  • Grigory IvanovWorldChess
  • Igor KychkinCreata Games
Pitch Zone · 100 seats

Panel · Digital consumption: how AI animation and children's film shape the next generation

Children are the first audience for whom AI content will be the norm, not a novelty. Generative models finally offer a way to close the shortage of Kazakh-language children's content by volume rather than one film a year — but a children's YouTube channel, unlike a game, has no age rating, and in automated production there is no one left holding the editorial line. The national film studio, an animation unit, a children's publisher and a producer working with AI in children's education discuss what a Kazakhstani child watches today — and who answers for what they will see tomorrow.

moderator

  • Zhanar ZhaqanovaARUJAN PRODUCTION · CIAQ

speakers

  • Aydar Omarov«Qazaqfilm» im. Sh. Aymanova
  • Ayken DzhambulovaQazaqanimatsiya · «Qazaqfilm»
  • Aynagul KhamitovaDaryndy bala alemi
Steppe Hall · 250 seats

Workshop · Hybrid production with AI: documentary and feature film

Generative models entered film production not as a replacement for the crew but as a separate layer within it: some shots are filmed, some assembled by a model, and the viewer must not see the seam. A breakdown of two films — the hybrid documentary about Kazakhstan's first cosmonaut Tokhtar Aubakirov, “Aspan Adamy”, and the feature “ANA JYRY” — layer by layer: footage and generated shots, editing, sound and music. What was done by hand and what by the model; how long each part took; where the pipeline broke.

speakers

  • Temirbek AmanzholBlack & White Production
Vision Hall · 80 seats

Speakers

Who is speaking

Speakers and participants are published as they confirm.

David Tuganov
David Tuganov
Co-founder of Creata Games and Creata Group · President of CIAQ
Creata Games · CIAQ

Curator of Day 3, moderator of the GameDev and investment panels.

Speaker profile →
Olzhas Akparov
Olzhas Akparov
Co-founder and CBDO
Cyber Temple

Co-founder of Cyber Temple; the city-builder DarkSwitch was shown at Gamescom, Future Games Show and GDC. Previously PayBox.money (FreedomPay) and Kcell.

Speaker profile →
Irakli Petrov
Irakli Petrov
Mobile games producer
Mytona

9 years in mobile game development.

Speaker profile →
Lev Tarasov
Lev Tarasov
Founder & CEO · IT producer, 3D expert
OMNIUM.KZ

Builds education and technology projects in GameDev and an AI-based platform for training specialists.

Speaker profile →
Sergey Syskin
Sergey Syskin
Art director · “Sparta 2035” (Warhounds)
Lipsar Studio

19 years in the games industry, from artist to art director. Runs a workshop on 1 October and sits on the pitch jury on 3 October.

Speaker profile →
Anton Andreychenko
Anton Andreychenko
CEO of a game studio
Grand Games
Speaker profile →
Roman Taganov
Roman Taganov
Head of Products · GamePreneurs accelerator mentor
Creata Games

14+ years in mobile games, 6.5 of them in user acquisition: Social Quantum, Playrix, Mytona.

Speaker profile →
Danat Zhumin
Danat Zhumin
Co-founder of the Dala Edge creative technology park
Dala Edge

Co-chair of the Q-88 Association, chair of the board of Baitursynov University.

Speaker profile →
Firdavs Mamadkhonov
Firdavs Mamadkhonov
Founder and CEO of Doomers Entertainment / Doomers Publishing
Doomers Publishing

A Tashkent indie studio turning into a publisher; Creata Games co-publishes four of its games.

Speaker profile →
Ilya Korchagin
Ilya Korchagin
Founder and CEO
Take Top Entertainment

Over 12 years in the games industry, 18 released projects with more than 200 million downloads in total.

Speaker profile →
Hicham Nouhou
Hicham Nouhou
Former senior executive at Tencent Games and Nintendo
Creata Group

International expert in video games and esports: almost 20 years of international experience, 15 of them in the video games industry.

Speaker profile →
Burak Yılmaz
Burak Yılmaz
General Partner, Firstpoint VC
Firstpoint VC
Speaker profile →
Danil Maslov
Danil Maslov
Community Lead, Vitamindi
Vitamindi
Speaker profile →
Aydar Omarov
Aydar Omarov
Director of the Kazakhfilm studio named after Sh. Aimanov
«Qazaqfilm» im. Sh. Aymanova
Speaker profile →
Ayken Dzhambulova
Ayken Dzhambulova
Head of the Qazaqanimation creative unit
Qazaqanimatsiya · «Qazaqfilm»
Speaker profile →
Aynagul Khamitova
Aynagul Khamitova
Founder of the Daryndy bala alemi publishing house and the Daryndy Bala centres
Daryndy bala alemi

Holder of the Altyn Alqa award, founder of the OrkenLink education platform, EdTech expert.

Speaker profile →
Zhanar Zhaqanova
Zhanar Zhaqanova
CEO of ARUJAN PRODUCTION · CIAQ board member
ARUJAN PRODUCTION · CIAQ

Media and film producer at AI Media Mektep, creator of the BALA MEDIA YouTube channel, head of the CIAQ children's and family film committee.

Speaker profile →
Malika Igibaeva
Malika Igibaeva
Founder & CEO of SHU · coordinator of the GCA committee
SHU LLP · CIAQ

Game producer and artist, 13+ years in the creative industries. Runs a workshop on 1 October and moderates the creative-economy panel on 3 October.

Speaker profile →
Aynura Isaeva
Aynura Isaeva
Lead specialist at Qazaqanimation
Qazaqanimatsiya
Speaker profile →
Zangar Boztaev
Zangar Boztaev
Director of Genesis CSP, an official YouTube partner in Central Asia
Genesis CSP

YouTube channel growth for clients from 30+ countries.

Speaker profile →
Askhat Khalimov
Askhat Khalimov
CEO · coordinator of the CIAQ Producing Centre
Baysa Entertainment · Digital Laboratory · CIAQ

Producer of media projects and education initiatives. Letters of appreciation from the President of Kazakhstan and the Minister of Culture and Information.

Speaker profile →
Anastasiya Zharko
Anastasiya Zharko
Monumental artist, founder of the TESSERA cultural accelerator
TESSERA

Curator and lecturer.

Speaker profile →
Temirbek Amanzhol
Temirbek Amanzhol
Deputy CEO · director, producer, screenwriter
Black & White Production

Writer and producer of “Almaty, I Love You!”, director of “Eva. Batyr qyz”. Runs the workshop on the hybrid production of “Aspan Adamy” and “ANA JYRY”.

Speaker profile →
Grigory Ivanov
Grigory Ivanov
Pitch zone jury member · GamePreneurs accelerator mentor
WorldChess
Speaker profile →
Igor Kychkin
Igor Kychkin
Pitch zone jury member · GamePreneurs accelerator mentor
Creata Games
Speaker profile →

Getting there

Two venues in the EXPO complex

1 October — Astana Hub, pavilion C4.6. 2–3 October — the forum hall at the EXPO IEC. They are about 800 metres apart.

1 October

Astana Hub · Event Hall C4.6

Pavilion C4.6, 55/8 Mangilik El Ave, Astana

The Creata Games opening, keynotes, workshops and networking, 14:00–21:00. Free entry with registration.

Open in maps ↗
2–3 October

EXPO IEC · AI & Digital Bridge forum

EXPO complex, Astana

The Digital Creative Zone and the VR tournament; on 3 October, panels in Steppe Hall and pitches in the Pitch Zone. Entry with a forum ticket.

Open in maps ↗
EXPO complex, Astana: ① Astana Hub, pavilion C4 · ② EXPO IEC, forum hall. © OpenStreetMap contributors
EXPO complex, Astana: ① Astana Hub, pavilion C4 · ② EXPO IEC, forum hall. © OpenStreetMap contributors
Digital Creative Zone: two entrances from the hall aisle — to the studio booths and the VR arena, and to the lounge with the retro zone.
Digital Creative Zone: two entrances from the hall aisle — to the studio booths and the VR arena, and to the lounge with the retro zone.

Rack and booth designs

Rack A: Cyber Temple, Doomers Entertainment
Rack A Cyber Temple · Doomers Entertainment
Rack B: GameLab KBTU, NU GameDev Club
Rack B GameLab KBTU · NU GameDev Club
Rack C: OGames, Game of Drones
Rack C OGames · Game of Drones
Rack D: Forgotten Kittens, Prism Games, Fish Run Games, Chess Royal
Rack D Forgotten Kittens · Prism Games · Fish Run Games · Chess Royal
Rack E: Klukva Games, SY Productions, Tech Steppe, ReLife Studio
Rack E Klukva Games · SY Productions · Tech Steppe · ReLife Studio
Rack F: Elbow Group, Bush Escape, Azai Gaming, Pancake Games
Rack F Elbow Group · Bush Escape · Azai Gaming · Pancake Games
Mytona booth: Mytona
Mytona booth Mytona
ChillBase booth: ChillBase
ChillBase booth ChillBase
Creata Group booth: Creata Games
Creata Group booth Creata Games