
Digital Bridge 2026 · Digital Creative Zone
The creative-industries interactive zone at the Digital Bridge forum: 12 arch modules for Central Asian indie studios, major-studio booths and a VR arena. On 3 October — GenAI and GameDev panels, workshops and the accelerator pitch zone.
324 m² on a single route with no forks
Visitors enter at the prototypes and leave through a world-class product: portal → rows of indie-studio arches → major-studio booths → VR arena. The zone is not an exhibition but a stretch of the day's “Talent → Market” funnel.





- 1Discovery — creator zone: portfolio reviews, showcase
- 2Prototype — indie game zone
- 3Levelling up — hands-on workshops
- 4Market — B2B meetings and studio booths
- 5Export — main-stage panels and the VR arena as a showcase
Day 3 — Creative Industries + Talents
Timing is being aligned with the forum schedule. Speakers are published as they confirm — companies are shown for now.
How generative models are changing video and music production: what is already in production, what it costs, where the line between tool and team replacement runs — and what of it Central Asian studios can use today.
Hands-on, not a lecture: you leave with a finished clip you made yourself. Up to 30 people, bring a laptop.
Your own track within the session, plus who owns the result. Up to 30 people.
Children are the first audience for whom AI content will be the norm. What Kazakhstan's kids actually watch, why there is so little Kazakh-language children's content, what AI has already changed in production and who is responsible for what gets made.
Systemic development of GameDev in Central Asia and the CIS: where the market is, what blocks the path to global platforms, and who commits to what in the next twelve months.
Up to ten teams, live build on screen: 5-minute pitch + 3 minutes of jury questions. Results — on the main stage at the end of the day.
Speakers
