EventsPathGenAIGames
Games
Pitch a game
Show us your game.
info@creata.games
Astana · Astana Hub

Sections

EventsPathGenAIGamesDevelopersBusinessCareers

Ecosystem

Creata GroupCreata.AcademyCreative StartCreata Ventures
© Creata Games 2026Part of Creata Group
← All events

Coming upAcceleratorAstanaCreata Games

GamePreneurs

game studio accelerator

Astana Hub's accelerator for game studios and teams from Kazakhstan and the CIS — mobile and PC games. Over 16 weeks teams go from prototype to publishing- and investment-readiness: preparation, market research, development, validation on real players and launch. Decisions are made on data: retention, cost per install, payback. The programme is operated by Creata Games; on 3 October the teams pitch to publishers and investors at AI & Digital Bridge.

Starts03.10

Dates
16 weeks · team pitching on 3 October at AI & Digital Bridge · 15:00–⁠16:00
Where
Astana · Pitch Zone · EXPO IEC
Format
offline
Partner
Astana Hub

Creata Games week · 28 September — 3 October

  1. 28.09GenAI Jam startsonline, final on 3.10
  2. 01.10Creata Games DayAstana Hub · C4.6
  3. 02–03.10AI & Digital Bridge · zoneEXPO IEC
  4. 02–03.10FRONTLINE VR BATTLEthe zone's VR arena
  5. 03.10GamePreneurs · pitchingPitch Zone · EXPO IEC

Rules (short version)

Rules (short version)

  1. 01Who it is for

    Teams of two or more with a working prototype, not a concept: mobile (casual, mid-core, hyper-casual) and PC games. Readiness to work full-time in the programme and to be at Astana Hub. Release experience, prototype metrics and game jam participation help.

  2. 02Format

    16 weeks: 4 weeks of Pre-Accelerator and 12 weeks of Accelerator. In person at Astana Hub in Astana plus online mentoring; out-of-town teams get accommodation in Astana.

  3. 03The funnel

    Selection at a checkpoint after each stage: 30 teams at the start → 25 after research → 15 after development → 10–12 finalists.

  4. 04Metrics

    Mobile-game unit economics: D1 and D7 retention, cost per install (CPI), LTV to CPI. The LTV/CPI ratio tells the team what to do next: stop, pivot, scale cautiously or scale aggressively.

Weeks 1–4 · Preparation

Pre-Accelerator: onboarding, team building and matching, 6 trainings and 4 business games, soft skills and basic tools.

Weeks 5–7 · Discovery

Market and genre analysis, unit economics, the hypotheses the game will test. Checkpoint — 25 teams go on.

Weeks 8–10 · Build

The core loop and an MVP, the first user-acquisition tests. Checkpoint — 15 teams go on.

Weeks 11–13 · Validate

Soft launch, A/B tests, first conversations with publishers. Checkpoint — 10–12 finalists.

Weeks 14–16 · Launch

Pitch preparation, presenting to the industry and meetings with publishers and investors.

What teams get

15 masterclasses from industry practitioners, 200+ hours of mentoring — two mentors per team, a user-acquisition testing budget, analytics tools and workspace at Astana Hub for the whole programme, accommodation for out-of-town teams, and access to publishers and investors.

Experts and tools

Masterclasses and reviews are run by industry companies: Playrix, Mytona, OGames, Grand Mobile, Play Ventures, AppQuantum. The teams work with Adjust, Sensor Tower, GameAnalytics, Firebase, Unity and Figma.

Why

To close the gap between the region's talent and global publishers and investors. The accelerator is one link in a single funnel: schools and jams → incubation → GamePreneurs → publishing → investment.

Pitching on 3 October

The accelerator's teams pitch in the Pitch Zone of the AI & Digital Bridge forum to a jury of studio and publishing practitioners.

The 3 October programme ↗

Mentors and expert

Igor Kychkin
Igor Kychkin
Pitch zone jury member · GamePreneurs accelerator mentor
Creata Games
Speaker profile →
Roman Taganov
Roman Taganov
Head of Products · GamePreneurs accelerator mentor
Creata Games

14+ years in mobile games, 6.5 of them in user acquisition: Social Quantum, Playrix, Mytona.

Speaker profile →
Grigory Ivanov
Grigory Ivanov
Pitch zone jury member · GamePreneurs accelerator mentor
WorldChess
Speaker profile →
Hicham Nouhou
Hicham Nouhou
Former senior executive at Tencent Games and Nintendo
Creata Group

International expert in video games and esports: almost 20 years of international experience, 15 of them in the video games industry.

Speaker profile →

Pitching jury, 3 October

Sergey Syskin
Sergey Syskin
Art director · “Sparta 2035” (Warhounds)
Lipsar Studio

19 years in the games industry, from artist to art director. Runs a workshop on 1 October and sits on the pitch jury on 3 October.

Speaker profile →
Olzhas Akparov
Olzhas Akparov
Co-founder and CBDO
Cyber Temple

Co-founder of Cyber Temple; the city-builder DarkSwitch was shown at Gamescom, Future Games Show and GDC. Previously PayBox.money (FreedomPay) and Kcell.

Speaker profile →
Irakly Petrov
Irakly Petrov
Mobile games producer
Mytona

9 years in mobile game development.

Speaker profile →
Grigory Ivanov
Grigory Ivanov
Pitch zone jury member · GamePreneurs accelerator mentor
WorldChess
Speaker profile →
Igor Kychkin
Igor Kychkin
Pitch zone jury member · GamePreneurs accelerator mentor
Creata Games
Speaker profile →

Materials

GamePreneurs on the Astana Hub site↗