GenAI · a Creata Games direction

Games made with generative AI — and the curation the market lacks

Making games with AI, cheaply and fast, is something everyone can do now — which is exactly why it is worth nothing on its own. What is scarce is not AI content but trust in it. That is what we work on.

  1. 01AI tools
  2. 02A playable game
  3. 03Review and disclosure

Position

Where we stand

We do not sell “made with AI” as a virtue. AI is a way of producing, not an argument for the player. Everything we publish, show or admit to a programme meets three conditions.

01

Disclosure layer by layer

Not a tick saying “AI was used”, but specifics: code, art, audio, video and narrative — what exactly, and with which tool. We disclose beyond what the platforms require: when the rules tighten, there is nothing to redo.

02

Playability as a condition

Raw gameplay footage instead of a trailer, hands-on jury playtesting, the right to ask for the source. A polished clip is not a substitute for a game you can actually play.

03

Responsibility for what ships

Clean rights on every asset, checks against third-party intellectual property, compliance with platform rules. The author answers for what they hand over — and knows it before the start.

Market

What is happening in the market

The figures below come from a full census of 53,597 Steam games released between July 2023 and July 2026.

one in three
new Steam games disclose AI use, mid-2026
60–90 %
of the growth in monthly Steam releases are AI-flagged games
~$300
is what the median game with at least one review earns
55 %
of the normal rate — an AI-flagged game's chance of reaching even modest success
A volume story, not a quality story

More shots on goal, no better results. The market is flooded with supply, and the only filter left to a player is a label. So we invest in curation.

A census of 53,597 Steam games, July 2023 — July 2026Sulka Haro · Three years of AI on Steam ↗

Standard

The Creata disclosure standard

The format we apply to ourselves and give away freely: use it in your games, jams and storefronts. It goes further than the stores require — which is exactly why it works as a quality signal.

Code

Which parts were written with an AI assistant, what a human reviewed and rewrote

Art

Which assets were generated, with which tool, what was finished by hand

Audio

Music, sound, voice: the tool and the share that was generated

Video and narrative

Trailers, cutscenes, texts and dialogue — what was generated, what was written

Rights

Every tool's terms allow commercial use; no third-party intellectual property is present

Human in the loop

Who answers for the result and what exactly they checked before release

Steam requires disclosure of content players consume, and separately of content generated during play; itch.io asks projects to be labelled by material type. Our format covers both and adds what neither has: who answers for the result.

Two routes

What are you coming with

For studios with a game

We are a studio looking for a publisher

Your game is made with AI and it plays? Send it — we look at the build, not the deck. Consideration, not a promise to publish.

  1. 01Build
  2. 02Review
  3. 03Publishing
ASubmit your game

For teams with an idea or a rough prototype

We are building an AI game and want the incubator

No prototype yet, or a rough one — then the jam and the incubator are for you: the top twenty jam teams get two months of acceleration with mentors and experts.

  1. 01Jam prototype
  2. 02Top-10 pitch
  3. 03Top-20 acceleration
  4. 04Production
AI want the incubator

GenAI

Get in touch

One form for both routes: choose what you are coming with. We reply to the address you give.