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Creata Games Day

Creata Games Day, part of AI MONTH. Creata Games founders David Tuganov and Hicham Nouhou open it with their strategy for growing game development in Central Asia, followed by four keynotes from studios, universities and digital rehabilitation, three hands-on workshops and networking. Free entry; registration gets you a badge and an after-party invite.

Held01.10

Dates
1 October 2026 · 14:00–⁠21:00 · 14:00–⁠21:00
Where
Astana · Astana Hub · Event Hall C4.6
Format
offline
Partner
Astana Hub
OrganiserCreata Games
Supported by
CIAQMytonaChillBase
The event is held as part ofAI MONTH

Programme · 1.10

Programme for 1 October

From 14:00: the Creata Games opening, four keynotes, three workshops and networking. Where a speaker is not yet named, the organisation is shown.

Free entry. Registration lets us prepare your badge and invite you to the after-party.

Register ↗

Opening · Creata Games: how we will grow game development in Central Asia

The founders of Creata Games on the studio's strategy and on growing game development in Central Asia. Later in the day: keynotes from studios and universities, three workshops and networking; the Digital Creative Zone opens on 2 October, with panels and pitches on 3 October.

speakers

  • David TuganovCreata Games · CIAQ
  • Hicham NouhouCreata Group
Event Hall C4.6 · Astana Hub

Keynote · Mytona's contribution to game development in Kazakhstan

Asel Azizova, PR and Communications Manager at Mytona, on the company's contribution to game development in Kazakhstan. Mytona is a group of video game development companies, working since 2012.

speakers

  • Asel AzizovaMytona
Event Hall C4.6 · Astana Hub

Keynote · Game development at university: the GameLab KBTU experience

GameLab KBTU is KBTU's video game development and research lab. How a university trains game developers, and what the lab shows on booth B in the zone.

speakers

  • Nazym ZhumabaevaGameLab KBTU
Event Hall C4.6 · Astana Hub

Keynote · Who is at the wheel when AI writes the code?

AI has made code cheap and moved the value to understanding: what the product needs and what must never get into the core. I will show the system we built at Car Parking Multiplayer: a daemon that validates every change and, in its "spare time", improves the project on its own. And I will explain why the "good code" metric is giving way to "feature velocity with live support". OGames is an Astana studio; Car Parking Multiplayer 2 is on booth C in the zone.

speakers

  • Vladimir BelousovOGames
Event Hall C4.6 · Astana Hub

Keynote · Modernising Therapeutic Practice Through Neuroscience and Artificial Intelligence

Therapists today bring remarkable creativity to their work, yet the tools at their disposal have barely changed in decades. Many standardised assessments still rely on normative data collected generations ago, often in populations far removed from the patients being treated today, and pen-and-paper tasks, repurposed board games and handmade materials are time-consuming to produce, costly to equip across every domain, and offer limited precision, fixed difficulty and results that are difficult to track over time. This talk examines these limitations from a clinical neuroscience perspective and explores how artificial intelligence and interactive technology can modernise therapeutic practice: adaptive task difficulty, fine-grained measurement of how patients perform, continuously updated and locally relevant norms, automated scoring, and progress that follows each patient across sessions and into the home. It closes on what must remain in place for these tools to be trusted: rigorous validation and the central role of clinical judgment. In English.

speakers

  • Gilbert AntakiBio Impaktiv
Event Hall C4.6 · Astana Hub

Workshop · AI in game development: putting it into practice

Moving from one-off prompts to systematic use of AI: working with Codex and Claude Code, connecting to Unity via MCP for code, scenes and automation, 3D models in Tripo and preparing them. Tokens, context and cost — how to manage information and spend. The focus is on delegating tasks, checking the result and speeding up development without losing quality control.

speakers

  • Daulet TurgalievFrontlineVR
Event Hall C4.6 · Astana Hub

Workshop · AI without the hype: putting it into PC game development

From talk to practice: how a real production went from first tests of neural networks to full integration into a PC game pipeline. Which tasks AI actually saves hours and budget on, and which it does not. The technical and legal pitfalls a team hits when working with generative models.

speakers

  • Sergey SyskinLipsar Studio
Event Hall C4.6 · Astana Hub

Workshop · Game mechanics for people who don't make games

Why do people finish the series, push the progress bar to free delivery, and refuse to break a streak in an app? Large companies took these mechanics from games long ago. Using well-known examples: what makes a person come back and pay, what of it works at any scale — from a chain to the café around the corner — and why most loyalty programmes fail entirely. For founders, product managers, designers, marketers and educators.

speakers

  • Malika IgibaevaSHU LLP · CIAQ
Event Hall C4.6 · Astana Hub

Networking

Speakers, studios and guests of the day meet and continue the conversations from the workshops. Registered guests are invited to the after-party.

Event Hall C4.6 · Astana Hub

Speakers

Speakers of the day

Speakers and participants are published as they confirm.

David Tuganov
David Tuganov
Co-founder of Creata Games and Creata Group · President of CIAQ
Creata Games · CIAQ

Curator of Day 3, moderator of the GameDev and investment panels.

Speaker profile →
Asel Azizova
Asel Azizova
PR and Communications Manager
Mytona
Speaker profile →
Sergey Syskin
Sergey Syskin
Art director · “Sparta 2035” (Warhounds)
Lipsar Studio

19 years in the games industry, from artist to art director. Runs a workshop on 1 October and sits on the pitch jury on 3 October.

Speaker profile →
Hicham Nouhou
Hicham Nouhou
Former senior executive at Tencent Games and Nintendo
Creata Group

International expert in video games and esports: almost 20 years of international experience, 15 of them in the video games industry.

Speaker profile →
Malika Igibaeva
Malika Igibaeva
Founder & CEO of SHU · coordinator of the GCA committee
SHU LLP · CIAQ

Game producer and artist, 13+ years in the creative industries. Runs a workshop on 1 October and moderates the creative-economy panel on 3 October.

Speaker profile →
Nazym Zhumabaeva
Nazym Zhumabaeva
Head of GameLab KBTU
GameLab KBTU

GameLab KBTU is the video game development and research lab of the Kazakh-British Technical University.

Speaker profile →
Gilbert Antaki
Gilbert Antaki
Clinical and Scientific Lead, Bio Impaktiv; Psychomotor Therapist and Neuroscientist
Bio Impaktiv

Holds an MSc in Neuroscience from the American University of Beirut and a bachelor's in Psychomotor Therapy from Université Saint-Joseph de Beyrouth, where he teaches and conducts research at the Institut de Psychomotricité. Runs a clinical practice with teenagers, adults and seniors.

Speaker profile →
Vladimir Belousov
Vladimir Belousov
Programmer and game developer, OGames
OGames

Leads the adoption of AI systems in game development at OGames.

Speaker profile →
Daulet Turgaliev
Daulet Turgaliev
Chief Technology Officer (CTO)
FrontlineVR

7+ years in commercial game development, 2+ of them on a game with more than 15 million players. Runs a workshop on 1 October.

Speaker profile →

Getting there

Two venues in the EXPO complex

1 October — Astana Hub, pavilion C4.6. 2–3 October — the forum hall at the EXPO IEC. They are about 800 metres apart.

1 October

Astana Hub · Event Hall C4.6

Pavilion C4.6, 55/8 Mangilik El Ave, Astana

The Creata Games opening, keynotes, workshops and networking, 14:00–21:00. Free entry with registration.

Open in maps ↗
2–3 October

EXPO IEC · AI & Digital Bridge forum

EXPO complex, Astana

The Digital Creative Zone and the VR tournament; on 3 October, panels in Steppe Hall and pitches in the Pitch Zone. Entry with a forum ticket.

Open in maps ↗
EXPO complex, Astana: ① Astana Hub, pavilion C4 · ② EXPO IEC, forum hall. © OpenStreetMap contributors
EXPO complex, Astana: ① Astana Hub, pavilion C4 · ② EXPO IEC, forum hall. © OpenStreetMap contributors