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The Path / Incubation
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GenAI Games Incubator

Four weeks: a jam, courses, and a prototype built with generative tools

I want in the first cohort ↓

An incubator for teams making games with generative AI — art, audio, cutscenes and narrative. It opens with a 48-hour GenAI Jam, then four weeks of courses and mentoring up to Demo Day.

Who it is for

  • Solo developers and teams of up to four
  • Engine experience helps but is not required

What you get

  • A playable prototype built with generative tools
  • Publisher feedback and priority entry to the GameDev accelerator
  • Consideration for publishing by Creata Games
How it works
01
Week 0 — GenAI Jam

48 hours. Teams build a prototype where art, audio, cutscenes and narrative are made with generative tools.

02
Weeks 1–4 — Academy track

Four courses: GenAI art pipeline, GenAI audio and music, narrative with LLMs, publishing basics. A weekly mentor session and prototype iteration.

03
Finale — Demo Day

Prototype and pitch in front of a publisher and jury.

Events at this stage

15SEP
JamSOON

GenAI Jam 2026

Astana· Kickoff 15 September · deadline 26 September · final pitching during AI & Digital Bridge, 1–3 October

Other stages of the path

LearningIntro to GameDevAccelerationGameDev AcceleratorSpecial projectsPUBG MOBILE × Creata

Register interest

No dates, no promises: tell us who you are and why — we will write first when enrolment opens.

Interest form