
GCA Conf '25
A conference on the future of games, esports and digital art within Digital Bridge 2025: five panels, a keynote, a pitch-and-roast of 10 teams, an exhibition of 23 studios and a VR playground.
Venue
- · Plenary sessions with experts
- · Talks with practical cases
- · Pitch-and-roast
- · Hands-on workshops
- · Mentoring with experts
- · Local and international indie games
- · Digital art and VR/AR projects
- · Play the games and meet the authors
- · Informal evening meetup
Programme
Leaders of major studios on the trends shaping the industry, growth strategies and how AI is changing game development.
Challenges and opportunities for independent developers: from funding to marketing and going global.
Organization leaders and pro players on the state and future of esports: trends, business models, commercial potential.
Leading animation and digital-art practitioners on creative process, the role of visual style and trends in animation and game art.
An art director on the range of artist roles in GameDev, and a research-lab head on simulators and game technology in education.
10 minutes per team; the top 3 receive prizes. Jury — Sergey Syskin, Grigory Ivanov, Ilya Korchagin, Artem Niyazov.
Speakers · 37





































Studio catalogue at the conference exhibition.