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FinishedFestivalAstanaAstana Hub × CIAQthe game-industry festival

GameDev Fest 2026

Kazakhstan's game-industry festival: an indie demo zone, artists and comic creators, a startup alley, a VR zone and a panel on the systemic development of GameDev in Kazakhstan and Central Asia.

Held17.07

Dates
17 July 2026 · 10:00–⁠18:00
Where
Astana · Astana Hub
Format
offline

Results

How GameDev Fest 2026 went

On 17 July 2026 Astana Hub hosted GameDev Fest 2026, Kazakhstan's games industry festival, under the motto “Systemic development of GameDev in Kazakhstan”. It was organised by Astana Hub and the Creative Industries Alliance of Kazakhstan (CIAQ), with GameDev Center on the organising team. Major studios, indie developers, startups, investors, educators and artists came together in one space.

All day long visitors could explore a game zone with indie projects, the Authors' Alley with comics, posters, illustration and digital art, a VR zone and the Demo Alley, where leading Kazakhstan studios and independent teams showed their games. The indie zone featured GameDev Center residents, the NU and KBTU labs, Visual Floss and Akira studios, Aipreneurs startups and creators from across the country, including teams that came from Almaty.

The VR zone showed two games by Kazakhstan teams, a VR shooter and a VR platformer. The platformer became a contest: 10 winners were chosen by their runs and received prizes from the organisers and partners.

The centrepiece of the business programme was the panel “Systemic development of GameDev in Kazakhstan and Central Asia”, moderated by Malika Igibayeva, with David Tuganov (CIAQ), Hisham Nouhou (ex-Tencent Games, Nintendo), Anton Andreychenko (GrandGames), Nyurguyaana Kolodeznikova (Mytona) and Lev Tarasov (Omnium). They discussed uniting the region's studios, a local publisher, investment and growing talent. The panel agreed that at an early stage investors look first at a team with a proven track record and a working prototype, and that the state's role is to support the industry and remove systemic barriers.

The day also included a strategy session on venture investment, a local publisher, international promotion of studios and a GameDev and esports coalition within Creative Eurasia; David Tuganov's talk “Systemic development of GameDev in Kazakhstan”, which also covered Astana Hub's programmes for game teams — the expansion of GameDev Center and the Astana Hub GamePreneurs accelerator; talks on visual novels, AI in development and gamification; the story of DarkSwitch from Olzhas Akparov (Cyber Temple); and a screening of Kazakh animation.

«GameDev needs people first of all — a community where young and experienced specialists can share experience. Astana Hub and the Creative Industries Alliance create every condition for such a professional community. Anyone interested in GameDev should come to GameDev Fest, even just to listen. And if you have an idea, at an early stage you can build a working prototype, including with AI, and present it at conferences.»
Nurguyaana KolodeznikovaNurguyaana Kolodeznikovagame designer, Mytona
«Love games, play games, look for what interests you, and don't give up on your dream if you truly believe in it. It's a long and hard road: treat GameDev as work, not as entertainment.»
Anton AndreychenkoAnton AndreychenkoCEO, GrandGames
«It's great that events like this happen, where you can meet the community, share experience and see the enthusiasm in people's eyes. One thing that would improve the climate in GameDev is discipline for indies: finishing your games.»
Olzhas AkparovOlzhas Akparovco-founder, Cyber Temple
«These are artists' works, all handmade, there's no artificial intelligence here. There's handmade, there are comics. Further on there's VR — also projects made by hand, ours, from Kazakhstan.»
Malika IgibaevaMalika Igibaevafounder & CEO of SHU Studio, coordinator of CIAQ's GCA committee
«Today we made several announcements. The first is the creation of a Kazakhstan publisher that will publish games and support developers from Kazakhstan and Central Asia.»
Hicham NouhouHicham Nouhouex-Tencent Games and Nintendo executive

Photos

How it went

Photos: Astana Hub

Panel “Systemic development of GameDev in Kazakhstan and Central Asia”: the moderator and five speakers on screen
Panel “Systemic development of GameDev in Kazakhstan and Central Asia”: the moderator and five speakers on screen
David Tuganov, talk “Systemic development of GameDev in Kazakhstan”
David Tuganov, talk “Systemic development of GameDev in Kazakhstan”
Game zone: visitors play demos by Kazakhstan teams
Game zone: visitors play demos by Kazakhstan teams
Game zone: demos and talks with the developers
Game zone: demos and talks with the developers
VR zone
VR zone
Authors' Alley: works by artists and illustrators
Authors' Alley: works by artists and illustrators
Olzhas Akparov (Cyber Temple) on DarkSwitch's road to release
Olzhas Akparov (Cyber Temple) on DarkSwitch's road to release
Sergey Syskin: “AI without the hype” — AI in PC game development
Sergey Syskin: “AI without the hype” — AI in PC game development
Group photo of festival participants and guests
Group photo of festival participants and guests

GameDev Fest

Festival zones

Astana Hub × CIAQ · the game-industry festival

01

Game zone (demos)

Booths of indie teams, developer clubs and education initiatives: play demos and talk to the authors.

02

Artists and comic creators

Kazakhstan comic authors, illustrators and merch: prints, stickers, posters — and the artists in person.

03

Startup alley

Projects and studios on the alley screens: a showreel of jam games, demos and team presentations — from indies to major studios.

04

VR zone

Immersive VR demos: put on a headset and try virtual-reality projects on site.

Programme

The day's programme

Doors open, registration. All interactive zones start

Main stage

GameDev project pitches

Main stage

Closed strategy session · by invitation

Side room

Visual novels as a base of the creative economy

  • Timofey Pavlov
Main stage

Qazaqanimasia animation preview

Main stage

Welcome from Astana Hub

Main stage

Announcements: Digital Creative Industries in Kazakhstan

  • David Tuganov
Main stage

Panel · Systemic development of GameDev in Kazakhstan and Central Asia

What uniting the studios of Kazakhstan and Central Asia brings · building a local publisher · investing in GameDev · growing talent: education and incubation.

  • David Tuganov
  • Hicham Nouhou
  • Lev Tarasov
  • Nurguyaana Kolodeznikova
  • Anton Andreychenko
Main stage

DarkSwitch: from idea to worldwide release

  • Olzhas Akparov
Main stage

AI without the hype: putting it into PC game development

  • Sergey Syskin
Main stage

Gamification, briefly

  • Malika Igibaeva
Main stage

Speakers

Who is speaking

Hicham Nouhou
Hicham Nouhou
Panel
ex-Tencent Games · Wargaming · Nintendo

15+ years in the global games industry: publishing, marketing and strategy. Built Nintendo's and Tencent's partnerships with publishers worldwide.

Anton Andreychenko
Anton Andreychenko
CEO · panel
Grand Games

Ex-CEO AppQuantum, ex-GM Playrix — ran a unit of 17 studios. Now producing Grand Mobile 2.

Lev Tarasov
Lev Tarasov
Founder & CEO · panel
OMNIUM.KZ

IT producer and 3D expert. Builds an AI platform for training GameDev specialists.

Nurguyaana Kolodeznikova
Nurguyaana Kolodeznikova
Content Game Designer · panel
Mytona

Designs mechanics and location visuals for Chef & Friends.

David Tuganov
David Tuganov
President of CIAQ · announcements, panel
CIAQ · Creata Games

Announcements on Digital Creative Industries: the GameDev centre, the accelerator, Digital Bridge 2026, Creative Eurasia.

Olzhas Akparov
Olzhas Akparov
CBDO · talk
Cyber Temple

“DarkSwitch: from idea to worldwide release” — a Kazakhstan studio's AA project from concept to global launch.

Sergey Syskin
Sergey Syskin
Art director · talk
Lipsar · SPARTA 2035

“AI without the hype: putting it into PC game development”. 19 years in GameDev.

Malika Igibaeva
Malika Igibaeva
CEO Shu, CIAQ coordinator · talk
Shu · CIAQ

“Gamification, briefly” — how game mechanics work beyond games.

Timofey Pavlov
Timofey Pavlov
Founder & CEO · talk
VISUAL FLOSS

“Visual novels as a base of the creative economy”. Initiator of VN JAM CA.

Who is on site

GameDev CenterThe GameDev competence centre at Astana Hub: education, community and project support from idea to release.
Game Lab KBTUKBTU's teaching lab: student prototypes and R&D — Illusionary Manor, Iz, Emberbloom, The Train Parable.
NU GameDev ClubThe Nazarbayev University student community: from jams to game showcases and playtesting.
Kinetic SparksData Trader — a cyberpunk strategy about mining and trading data, already on Steam.
VISUAL FLOSSAn Almaty visual-novel publisher — the genre VN JAM CA grew around.
AKIRAThe Almaty game developers club — a game-zone participant.

Startup alley

Main screen — a showreel of every jam game, ±200 Kazakhstan jam projects non-stop. On the alley screens:

  1. CyberTemple
  2. OGames
  3. Grand Mobile
  4. EchoGames
  5. Mytona
  6. Playrix
  7. InSpades Studios

Materials

Registration closed

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