← All events

FinishedConferenceShymkentCIAQ, GCA

Digital Qazaqstan 2026

Digital Creative Industries

Digital Qazaqstan is the first national technology forum, grown out of Digital Almaty: 27 March 2026 in Shymkent, organised by the Ministry of AI and Digital Development, the Shymkent akimat and Astana Hub. The Digital Creative Industries zone (signposted on site as Oıyn Point) was built by CIAQ and its GCA committee: game demos by Kazakhstani indie teams, studio and university-lab stands, cosplay, comic authors and a talks stage.

Held27.03

Dates
27 March 2026
Where
Shymkent · Qyzgaldaq saraiy, 101/1 Alatau Batyr St. · Oıyn Point zone
Format
offline
Partner
Digital Qazaqstan

Roadmap

Dates and stages

  1. Astana Hub announces the first Digital Qazaqstan forum

  2. Digital Almaty becomes the national Digital Qazaqstan forum

  3. The forum in Shymkent, Oıyn Point zone

What was in the Oıyn Point zone

A PC game demo area where Kazakhstani indie teams showed their builds and visitors played at the stands. Exhibitors included Echo Games Lab, VISUAL FLOSS, EmoSDK, GHЁRNIK Studio, Grade Stock, SolidRock, Slider Game Studio, Fleshinsane team, ALAMID Games, GameLab KBTU, Umai Gaming and GameDev Center (Astana Hub). Around it: studio and university-lab stands, cosplay, comic and book authors, showreels by Kazakhstani animators and a talks stage.

CIAQ press release ↗

David Tuganov's lecture

CIAQ President David Tuganov spoke on the Oıyn Point stage: “Digital creative industries: Kazakhstan's growth potential” — on games, music, film and animation as the highest-earning creative sectors, how Kazakhstan compares with Kyrgyzstan and Uzbekistan, and what it takes to keep creators in the country. He announced a games accelerator with Astana Hub, an online academy for teenagers, a producing centre and a dedicated publisher to take creative products abroad.

Results

How it ended

12Teams

The game zone hosted 12 indie teams and studios (per the CIAQ press release). The forum overall, per Astana Hub: 6,000 participants, 40 IT companies and 36 startups, 20+ investors, 11 memoranda and agreements signed.

«Kazakhstan spends 238 million dollars a year importing games, and it could earn as much exporting them. In this hall today are people making games in Astana, Almaty and Karaganda with no big budgets, on pure talent and AI tools. In five years one of them may make a hit the whole world knows.»
David TuganovDavid TuganovPresident of CIAQ
«Indie teams are a great example of how we could get our own Witcher that breaks through the wall of not knowing. Thanks to games like these the whole world can learn about Kazakhstan.»
Malika IgibaevaMalika IgibaevaGCA coordinator, founder of SHŪ

Photos

How it went

Photos: Digital Qazaqstan 2026 forum photo bank

Demo area: visitors play builds by Kazakhstani indie teams
Demo area: visitors play builds by Kazakhstani indie teams
GameLab KBTU stand
GameLab KBTU stand
Illusionary Manor stand
Illusionary Manor stand
Oıyn Point during the talks
Oıyn Point during the talks
Audience at the Oıyn Point stage
Audience at the Oıyn Point stage
Cosplayers at the forum press wall
Cosplayers at the forum press wall

Registration closed

The event has passed or the intake is over.

Next event →