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Night Hunters

Tactical RPG · We produce · PC

A tactical RPG in the World of Darkness universe.

In development

Night Hunters is a tactical RPG set in the World of Darkness universe: squad-level combat, character creeds and abilities, and rival factions competing for control of the night. Structured by Creata Ventures.

Features

  • Squad-level tactical combat
  • Character creeds and abilities
  • Rival factions and their agendas

Setting

Modern World of Darkness, around 2030. Technology shatters the Masquerade, and the secret organization FIRSTLIGHT wages a crusade against vampires. The player leads a growing squad of hunters in a faction-torn Chicago.

Factions

Hunters (you) · Sabbat, the main enemy · Camarilla, which uses the hunters for its own ends · Anarchs · Society of St. Leopold.

Combat

Turn-based skirmishes: a squad of 2–4 hunters against 1–20 enemies on dense maps, three action points, combos within a single turn. Interrupt and Delayed abilities fire outside the normal turn order — Overwatch covers a zone and hits the first enemy who enters, Dirty trick blinds or drops a grenade in melee, Evade lets a vampire slip the first attack.

Classes and Drive

Four classes by creed — Warrior, Holy, Daredevil, Witcher — each with its own abilities. The Drive mechanic runs between two poles: Burnout and Obsession.

Storytelling

Three levels at once: personal drama, socio-political conflict, and consequences. Around ninety percent of the choices are morally ambiguous.

Gallery

For investors

Project materials — economics, team, roadmap — live separately, on the venture studio site.

Open the project deck →