Tactical RPG · We produce · PC
A tactical RPG in the World of Darkness universe.
Night Hunters is a tactical RPG set in the World of Darkness universe: squad-level combat, character creeds and abilities, and rival factions competing for control of the night. Structured by Creata Ventures.
Modern World of Darkness, around 2030. Technology shatters the Masquerade, and the secret organization FIRSTLIGHT wages a crusade against vampires. The player leads a growing squad of hunters in a faction-torn Chicago.
Hunters (you) · Sabbat, the main enemy · Camarilla, which uses the hunters for its own ends · Anarchs · Society of St. Leopold.
Turn-based skirmishes: a squad of 2–4 hunters against 1–20 enemies on dense maps, three action points, combos within a single turn. Interrupt and Delayed abilities fire outside the normal turn order — Overwatch covers a zone and hits the first enemy who enters, Dirty trick blinds or drops a grenade in melee, Evade lets a vampire slip the first attack.
Four classes by creed — Warrior, Holy, Daredevil, Witcher — each with its own abilities. The Drive mechanic runs between two poles: Burnout and Obsession.
Three levels at once: personal drama, socio-political conflict, and consequences. Around ninety percent of the choices are morally ambiguous.
Project materials — economics, team, roadmap — live separately, on the venture studio site.
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